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Boxy svg make all nodes colinear
Boxy svg make all nodes colinear








boxy svg make all nodes colinear
  1. BOXY SVG MAKE ALL NODES COLINEAR GENERATOR
  2. BOXY SVG MAKE ALL NODES COLINEAR UPDATE

  • Improved scene picking precision with huge values in world matrices when Mesh.EnableDistantPicking flag is true ( CedricGuillemet.
  • BOXY SVG MAKE ALL NODES COLINEAR UPDATE

    Update createPickingRay and createPickingRayToRef matrix parameter to be nullable.Added new reflector tool that enable remote inspection of scenes.Old xxxByID reamain as deprecated that forward to the corresponding xxxById ( barroij) Spelling of function/variables xxxByID renamed to xxxById to be consistent over the project.Added optional preserveScalingSign to addChild and setParent to keep scaling sign ( cedricguillemet).Added targetHost to query and set targeted mesh with ArcRotateCamera ( cedricguillemet).

    boxy svg make all nodes colinear

    Added observable for PointerDragBehavior enable state ( cedricguillemet).Added check for duplicates in ShadowGenerator.addShadowCaster ( ivankoleda).Added support for cannon-es to the cannonJSPlugin.

    boxy svg make all nodes colinear

    Added support for clip planes to the edge renderer ( #10053) ( Popov72).Added new helper functions for Quaternion.FromLookDirection and Matrix.LookDirection ( Alex-MSFT).Improved collision detection performance ( ottoville).Added a helper class to display the frustum of a directional light ( Popov72).

    boxy svg make all nodes colinear

  • Modified InputManager to use DeviceSourceManager ( PolygonalSun).
  • Added onLoadObservable to the TextureDome class(es) ( RaananW).
  • Added encapsulate and encapsulateBoundingInfo methods to BoundingInfo.
  • Moved sharedUI component to shared UI folder.
  • Added sleepBody support for ammojs ( CedricGuillemet.
  • Added color/instance color differenciation in shaders for thin instances ( CedricGuillemet).
  • Added collisionRetr圜ount to improved collision detection ( CedricGuillemet).
  • Moving button to shared uI folder.( msDestiny14).
  • Added ability to enable/disable ArcRotateCamera zoom on multiTouch event ( NicolasBuecher).
  • Added support for infinite perspective cameras ( Deltakosh).
  • Added optional smoothed normals for extruded procedural polygons.
  • Added ability to view images (ktx2, png, jpg) to the sandbox.
  • Added static CenterToRef for vectors 2/3/4 ( aWeirdo).
  • Added zoomToMouseLocation on ArcRotateCamera ( lovettchris).
  • Added getControlsByType to AdvancedDynamicTexture ( BlakeOne).
  • Added getTextureByName to Scene ( BlakeOne).
  • Add Geodesic and Goldberg Polyhedra ( JohnK).
  • Added Performance Profiler to allow tracking of Performance metrics ( carolhmj).
  • Added MaterialPluginManager ( brunobg, Popov72).
  • Added vertex animation textures with BakedVertexAnimationManager ( brunobg, Popov72, raggar).
  • eOrderIndependentTransparency = true now makes transparent meshes shade correctly when stacked onto each other.
  • Added support for Order Independent Transparency on simple scenes.
  • Added GUI Editor to easily build GUI controls ( msDestiny14) ( darraghjburke).
  • Add support for up to 6 uv sets in the standard, PBR and node materials ( Popov72).
  • BOXY SVG MAKE ALL NODES COLINEAR GENERATOR

    Improved performance when using the shadow / cascacaded shadow generator ( Popov72).Added support for ConditionalBlock for NodeMaterial ( Deltakosh).Added Animation Curve Editor to allow easy animation creation and update ( Deltakosh).Infinite Morph Targets: When supported (WebGL2+) you are no more limited to 4 morph targets per mesh ( Deltakosh).










    Boxy svg make all nodes colinear